//==============================================================================
// Sphinx_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define head
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visual Special E CrioSphinx head
			}
		}
		set hotspot
		{
			version
			{
			  Visual Special E Hieracosphinx head
			}
		}			 
	}
}

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define sandtornado
{
   set hotspot
   {
      version
      {
         Visualparticle special e sphinx sand tornado
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_BirthA
				connect HOTSPOT egyptbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_BirthA
				connect HOTSPOT egyptbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_BirthA
				connect HOTSPOT egyptbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_idleA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_idleA
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_idleA
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_boredA
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special E Sphinx_boredB
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_boredA
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
			version
			{
				Visual Special E Sphinx Upgrade_boredC
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_boredA
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
			version
			{
				Visual Special E Sphinx Upgrade_boredC
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
			Visual Special E Sphinx_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.27 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
			Visual Special E Sphinx Upgrade_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.27 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
			Visual Special E Sphinx Upgrade_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.27 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				visualnone jimmy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.33 true   
            tag SpecificSoundSet 0.00 false SphinxSpecialAttack checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				length 1.6
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.15 true	
				tag FootstepRight 0.40 true	
				tag FootstepLeft 0.55 true	
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.15 true	
				tag FootstepRight 0.40 true	
				tag FootstepLeft 0.55 true	
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.15 true	
				tag FootstepRight 0.40 true	
				tag FootstepLeft 0.55 true	
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.64 false HeavyFall checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.64 false HeavyFall checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.64 false HeavyFall checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim TeleportIn
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_TeleportIn
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SphinxTeleportIn checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SphinxTeleportIn checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SphinxTeleportIn checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim TeleportOut
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_TeleportOut
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SphinxTeleportOut checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SphinxTeleportOut checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SphinxTeleportOut checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_FlailA
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_FlailA
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_FlailA
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim JumpTakeoff

{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false SphinxSpecialAttack checkVisible
				tag SpecificSoundSet 0.10 false PegasusFlap checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false SphinxSpecialAttack checkVisible
				tag SpecificSoundSet 0.10 false PegasusFlap checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false SphinxSpecialAttack checkVisible
				tag SpecificSoundSet 0.10 false PegasusFlap checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
				Visual Special E Sphinx_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.25 false PegasusFlap checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.25 false PegasusFlap checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special E Sphinx Upgrade_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.25 false PegasusFlap checkVisible
//-- end auto generated section
				Connect ATTACHPOINT Sandtornado hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}

//==============================================================================
anim JumpLand
{
	SetSelector
	{
		TechLogic none/Criosphinx/Hieracosphinx
		set hotspot
		{
			version
			{
			Visual Special E Sphinx_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.27 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.00 false HeavyFall checkVisible
				tag SpecificSoundSet 0.09 false SphinxGrunt checkVisible
				tag SpecificSoundSet 0.19 false HugeSwing checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
			Visual Special E Sphinx Upgrade_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.27 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.00 false HeavyFall checkVisible
				tag SpecificSoundSet 0.09 false SphinxGrunt checkVisible
				tag SpecificSoundSet 0.19 false HugeSwing checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
		set hotspot
		{
			version
			{
			Visual Special E Sphinx Upgrade_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.27 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.00 false HeavyFall checkVisible
				tag SpecificSoundSet 0.09 false SphinxGrunt checkVisible
				tag SpecificSoundSet 0.19 false HugeSwing checkVisible
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect topofhead head hotspot
			}
		}
	}
}
